One highlight
We shipped. Three months of work, and the feature is finally live — rolling out at 1% traffic. Found and fixed critical issues during production testing right before launch, which made the finish line feel hard-won. Really proud of this one.
Work
Final push on a project that’s been three months in the making. Production testing surfaced a handful of critical issues that briefly blocked the release, but we moved fast and fixed everything in time. The feature is now live at 1%. Excited to see how it performs and already thinking about the follow-up work ahead.
Fitness
Three gym sessions — not full capacity, but back at it. Still want to get back to running and cycling. For next week, the target is five sessions of anything: gym, run, cycle, doesn’t matter. Just move.
Tech & learning
Side project mode: I bought a domain for a new game I’ve been building, got single-player mode live, and am now working on polishing the multiplayer experience before publishing. Stack is Svelte on the front end and Firebase Realtime Database for the multiplayer backend. Used Claude extensively throughout — genuinely the fastest I’ve ever moved on a project like this. Hoping to get some real users on it.
Also pushed a few updates to Playscrawl . It’s sitting at 2–3 daily users on average, which honestly makes me happy. My bar for these side projects is simple: if one person is using it, it was worth building.
On the MCP front, tried two this week:
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Chrome DevTools MCP — gives agents control over the browser via Puppeteer. Same issue I’ve run into before: too slow. Grabbing a screenshot or completing a browser action takes long enough that I’d rather just do it myself when I’m actively in the loop. Might be more useful for fully autonomous runs where you fire off an agent and walk away.
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Modern Web Guidance (Google) — an MCP that gives agents access to evergreen, expert-vetted web development guidance tied to Baseline. Useful because agents are trained on older data and tend to reach for outdated APIs or patterns. This helps them use what’s actually available in browsers today. Integrated it into a few projects and it made some solid improvements — cautiously optimistic.
Also integrated the Svelte MCP (maintained by the Svelte team) while building the new game. It surfaces best practices, code conventions, and the latest Svelte patterns directly in the agent context. This feels like the direction things are heading: every major framework ships its own skills/MCP so agents building with that technology are always working with current standards.
Read / watched / listened to
- Influence by Robert Cialdini — finished three more chapters. Practical and well-argued. Taking notes as I go.
What’s next
Wrap up and publish the multiplayer mode on the new game. Keep the fitness momentum going — five sessions minimum. Excited for the new phase of work now that the big launch is behind us.